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2026/06/17

It's been nearly a year since I last wrote a proper game dev post.
I've been writing these as a hobby, but it's been a really long time. 😅
For this post, I'll be focusing on "Crow Castle".

 

* Game Title: Crow Castle
* Genre: Adventure RPG for Adults
* Main Director / Story / Illustration: Rei
* System Director / Translation / Support: Catspam

[Crow Castle: Animation Samples]

Cr2.gif
Cr1.gif
Cr3.gif

 

Lately I've been working mostly on animations for Crow Castle.
And honestly, I still have a tons of animations left to draw, so it's taking quite a while, haha...

Animation takes a lot of time and has a pretty high chance of failure too,
so sometimes it's stressful when all the hours I put in just vanish without producing anything usable.
But at the same time, I keep working because there's a real joy in eventually getting to see exactly what I want to see.
I guess that I could call it a fun waste of time. 😉

[Crow Castle: CG Samples]

Cr5.png

 

Here are some CGs that appear in the event scenes of Crow Castle.
I want to add lots of different Crows and plenty of events to the main story,
so I've been throwing in all kinds of ideas.

Making it is fun for me too, because I keep thinking,
"A Crow boss running a Girls Fight Entertainment Club? What on earth is this character?"

And then,

"Why are they striking such attention-seeking poses?"

"How did that Crow even get up there? What's the goal?"

"Why do the participants have to fight while wearing such spicy outfits? Why did they even sign up in the first place?

(Not that I'm complaining)"

"What kind of reactions would each of them have if I put a baby bottle to their mouths?"
...This has nothing to do with the story, though...

​Even though the basic framework of the story is in place, the details are not fully decided yet.
But if I keep poking at it and working on it, I'm sure it'll come together eventually.

To be honest, I think my visual satisfaction would be even higher if I animated these CG illustrations too,
but I don't think I have the stamina to handle that right now, so for the moment, I'm compromising with CGs.


Hopefully I'll build up more endurance someday. 😶💦

[Crow Castle: Battle System]

 

The screenshots above are examples of the battle system.
For the female protagonist, we're adding a open-handed melee combat system in addition to firearms.
And for the male protagonist, we're preparing Morph mode.
Morphing just feels good for some reason. GRAAAH, testosterone, GRAAAH.

If I were working alone, implementing systems like this would've been really tough,
so I'm really happy that I've met great teammate and can build something with real depth.
I'll keep pushing myself to do even better. 😊

 

 

That's roughly how development for Crow Castle is going right now.
For the next dev update post, I'll probably be writing about the "Survival Diary".


Thank you so much to everyone who's looking forward to our game and patiently waiting for it.
 

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